Screenshot by Gamepur

In the cooperative horror game Devour, Molly Jackson is the demon-infused cultist found in the Asylum. Molly is a scrap more aggressive than Anna; move quickly in teams, and go along your flashlights ready.

Hiding from Molly

Hiding from enemies inside Devour tin be hit or miss: occasionally, Molly will simply lock onto a player within the political party and hunt that histrion specifically, bypassing closer and easier prey in favor of that player. Once Molly is hunting, players have a few options for hiding:

  • There are small rooms located about the basement of the Aviary. Pace into a small room, close the door, finish moving, and turn off the flashlight (using 'F'). Rely on sound cues until the hunt is over — if Molly has focused you regardless, be fix to plough the flashlight on and attempt the necessary stuns for a calm.
  • There are multiple rooms on the 2d and third floor of Asylum: attempt to identify a room with more one leave so you aren't trapped.

Players can calm Molly by staggering her multiple times a burst from the UV flashlight (right-click), only notation that the speed at which the flashlight recharges can be a capital punishment with the wheelchair minions moving around the map. Players will need to be relatively close to Molly in society to stun her — a stun animation for Molly volition play when it works, and the enemy will step backward in one case staggered.

Screenshot by Gamepur

Stagger/At-home rate

Players volition need to stun Molly with a UV flashlight multiple times, depending on how far into the ritual players are, in order to successfully calm her.

  • Ritual Stages 1 – 3: One stun needed to calm.
  • Ritual Stages 4 – 7: Two stuns needed.
  • Ritual Stages 8+: Three stuns needed.

Batteries are spread across all maps within Devour, and there is no reload animation or timer. Note that in the later stages of the map, Molly becomes faster than the player, making stuns and staggers difficult to pull off with fewer advantages for doing so.